I'm making a simple space invaders type game for my class and I'm trying to generate everything through my code. I have 3 methods causing me a problem
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Space)
GenerateBullet();
}
private void GenerateBullet()
{
playerBullet = new PictureBox()
{
Parent = backBoard,
Size = new Size(4, 12),
Visible = true,
Enabled = true,
Image = Properties.Resources.Untitled,
SizeMode = PictureBoxSizeMode.StretchImage
};
}
private void BulletMovement(object sender, EventArgs e)
{
if (playerBullet.Enabled == true)
{
playerBullet.Top += 4;
}
}
The 3rd method that checks the enabled and moves based on that is what is throwing the error 'Object reference not set to an instance of an object.' . Is there a way to fix this without actually generating the picture through the toolbox/form design.
The BulletMovement is called by a timer tick sorry that I didn’t make that clear
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