Wednesday 26 April 2017

javascript - How to draw freely in a canvas in html 5 which is overlay above video?

I have a video element and canvas element. The styles are in the following way:



canvas {
position: absolute;
top: 0;
bottom: 0;
left: 0;

right: 0;
height:100%;
width:100%;
background-color: rgba(0,0,255,0.5);
z-index:10;
}
video {
position: absolute;
top: 0;
left: 0;

}


The HTML is as follows







I am trying to draw in the canvas over the video element. When I set the position of canvas to fixed, I can draw in canvas with below code, but canvas is not overlayed in the video. But when I set position to absolute, the canvas is overlayed in the video but I can't draw in the video. I checked my console for the points of context.moveTo() and context.lineTo() and they are showing perfectly but are not drawn in the canvas. Please help.

//canvas
var canvas = document.getElementById('c1');
var context= canvas.getContext('2d');
var localVideo = document.getElementById('local-video')
localVideo.addEventListener( "loadedmetadata", function (e) {
var width = this.videoWidth,
height = this.videoHeight;
canvas.height = height;
canvas.width = width;
}, false );




  $('#c1').mousedown(function(e){
var mouseX = e.pageX - this.offsetLeft;
var mouseY = e.pageY - this.offsetTop;
paint = true;
addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop,false);
redraw();
});

$('#c1').mousemove(function(e){

if(paint){
addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop, true);
redraw();
}
});

$('#c1').mouseup(function(e){
paint = false;
});


$('#c1').mouseleave(function(e){
paint = false;
});

var clickX = new Array();
var clickY = new Array();
var clickDrag = new Array();
var paint;

function addClick(x, y, dragging)

{
clickX.push(x);
clickY.push(y);
clickDrag.push(dragging);
}

function redraw(){
context.clearRect(0, 0, context.canvas.width, context.canvas.height); // Clears the canvas

context.strokeStyle = "rgba(0,0,255,0)";

context.lineJoin = "round";
context.lineWidth = 5;

for(var i=0; i < clickX.length; i++) {
context.beginPath();
if(clickDrag[i] && i){
context.moveTo(clickX[i-1], clickY[i-1]);
}else{
context.moveTo(clickX[i]-1, clickY[i]);
}

context.lineTo(clickX[i], clickY[i]);

context.stroke();
context.closePath();
}
}

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