Suppose I have a base class which looks like this:
class Base
{
public:
Base(){ baseMember = new int( 10 ); }
Base &operator=( const Base &right )
{
baseMember = new int( *(right.baseMember) );
return *this;
}
protected:
int *baseMember;
};
And now I want to have a Derived class which inherits from Base, and have a new pointer member called derivedMember:
class Derived : public Base
{
public:
Derived():Base(){ derivedMember = new double( 10.1 ); }
Derived &operator=( const Derived &right )
{ /*some implementation */ }
private:
double *derivedMember;
};
How should I do the operator= implementation on the Derived class in a way which I can call the base class operator= and avoid having to rewrite the Base class operator= implementation on the Derived class? In simple words, how can I avoid having to do it:
Derived &operator=(const Derived &right )
{
baseMember = new int( *(right.baseMember) ); //this is what I want to avoid rewriting
derivedMember = new double( *(right.derivedMember) );
return *this;
}
Answer
Like this:
Derived &operator=(const Derived &right )
{
if (&right == this) { return *this; } // prevent assigning to self
Base::operator=(right);
delete derivedMember; // remember to release any assigned memory (assumes derivedMember is assigned a default of nullPtr)
derivedMember = new double( *(right.derivedMember) );
return *this;
}
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