I've been using C++ for a short while, and I've been wondering about the new keyword. Simply, should I be using it, or not?
1) With the new keyword...
MyClass* myClass = new MyClass();
myClass->MyField = "Hello world!";
2) Without the new keyword...
MyClass myClass;
myClass.MyField = "Hello world!";
From an implementation perspective, they don't seem that different (but I'm sure they are)... However, my primary language is C#, and of course the 1st method is what I'm used to.
The difficulty seems to be that method 1 is harder to use with the std C++ classes.
Which method should I use?
Update 1:
I recently used the new keyword for heap memory (or free store) for a large array which was going out of scope (i.e. being returned from a function). Where before I was using the stack, which caused half of the elements to be corrupt outside of scope, switching to heap usage ensured that the elements were in tact. Yay!
Update 2:
A friend of mine recently told me there's a simple rule for using the new
keyword; every time you type new
, type delete
.
Foobar *foobar = new Foobar();
delete foobar; // TODO: Move this to the right place.
This helps to prevent memory leaks, as you always have to put the delete somewhere (i.e. when you cut and paste it to either a destructor or otherwise).
Answer
Method 1 (using new
)
- Allocates memory for the object on the free store (This is frequently the same thing as the heap)
- Requires you to explicitly
delete
your object later. (If you don't delete it, you could create a memory leak) - Memory stays allocated until you
delete
it. (i.e. you couldreturn
an object that you created usingnew
) - The example in the question will leak memory unless the pointer is
delete
d; and it should always be deleted, regardless of which control path is taken, or if exceptions are thrown.
Method 2 (not using new
)
- Allocates memory for the object on the stack (where all local variables go) There is generally less memory available for the stack; if you allocate too many objects, you risk .
- You won't need to
delete
it later. - Memory is no longer allocated when it goes out of scope. (i.e. you shouldn't
return
a pointer to an object on the stack)
As far as which one to use; you choose the method that works best for you, given the above constraints.
Some easy cases:
- If you don't want to worry about calling
delete
, (and the potential to cause memory leaks) you shouldn't usenew
. - If you'd like to return a pointer to your object from a function, you must use
new
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