Tuesday 31 January 2017

c++ - Undefined behavior and sequence points




What are "sequence points"?



What is the relation between undefined behaviour and sequence points?



I often use funny and convoluted expressions like a[++i] = i;, to make myself feel better. Why should I stop using them?



If you've read this, be sure to visit the follow-up question Undefined behavior and sequence points reloaded.





(Note: This is meant to be an entry to C++ FAQ. If you want to critique the idea of providing an FAQ in this form, then the posting on meta that started all this would be the place to do that. Answers to that question are monitored in the C++ chatroom, where the FAQ idea started out in the first place, so your answer is very likely to get read by those who came up with the idea.)


Answer



C++98 and C++03



This answer is for the older versions of the C++ standard. The C++11 and C++14 versions of the standard do not formally contain 'sequence points'; operations are 'sequenced before' or 'unsequenced' or 'indeterminately sequenced' instead. The net effect is essentially the same, but the terminology is different.






Disclaimer : Okay. This answer is a bit long. So have patience while reading it. If you already know these things, reading them again won't make you crazy.




Pre-requisites : An elementary knowledge of C++ Standard






What are Sequence Points?



The Standard says





At certain specified points in the execution sequence called sequence points, all side effects of previous evaluations
shall be complete and no side effects of subsequent evaluations shall have taken place. (§1.9/7)




Side effects? What are side effects?



Evaluation of an expression produces something and if in addition there is a change in the state of the execution environment it is said that the expression (its evaluation) has some side effect(s).



For example:




int x = y++; //where y is also an int


In addition to the initialization operation the value of y gets changed due to the side effect of ++ operator.



So far so good. Moving on to sequence points. An alternation definition of seq-points given by the comp.lang.c author Steve Summit:




Sequence point is a point in time at which the dust has settled and all side effects which have been seen so far are guaranteed to be complete.








What are the common sequence points listed in the C++ Standard ?



Those are:




  • at the end of the evaluation of full expression (§1.9/16) (A full-expression is an expression that is not a subexpression of another expression.)1




    Example :



    int a = 5; // ; is a sequence point here

  • in the evaluation of each of the following expressions after the evaluation of the first expression (§1.9/18) 2




    • a && b (§5.14)

    • a || b (§5.15)

    • a ? b : c (§5.16)


    • a , b (§5.18) (here a , b is a comma operator; in func(a,a++) , is not a comma operator, it's merely a separator between the arguments a and a++. Thus the behaviour is undefined in that case (if a is considered to be a primitive type))


  • at a function call (whether or not the function is inline), after the evaluation of all function arguments (if any) which
    takes place before execution of any expressions or statements in the function body (§1.9/17).




1 : Note : the evaluation of a full-expression can include the evaluation of subexpressions that are not lexically
part of the full-expression. For example, subexpressions involved in evaluating default argument expressions (8.3.6) are considered to be created in the expression that calls the function, not the expression that defines the default argument



2 : The operators indicated are the built-in operators, as described in clause 5. When one of these operators is overloaded (clause 13) in a valid context, thus designating a user-defined operator function, the expression designates a function invocation and the operands form an argument list, without an implied sequence point between them.







What is Undefined Behaviour?



The Standard defines Undefined Behaviour in Section §1.3.12 as




behavior, such as might arise upon use of an erroneous program construct or erroneous data, for which this International Standard imposes no requirements 3.




Undefined behavior may also be expected when this
International Standard omits the description of any explicit definition of behavior.




3 : permissible undefined behavior ranges from ignoring the situation completely with unpredictable results, to behaving during translation or program execution in a documented manner characteristic of the environment (with or with-
out the issuance of a diagnostic message), to terminating a translation or execution (with the issuance of a diagnostic message).



In short, undefined behaviour means anything can happen from daemons flying out of your nose to your girlfriend getting pregnant.







What is the relation between Undefined Behaviour and Sequence Points?



Before I get into that you must know the difference(s) between Undefined Behaviour, Unspecified Behaviour and Implementation Defined Behaviour.



You must also know that the order of evaluation of operands of individual operators and subexpressions of individual expressions, and the order in which side effects take place, is unspecified.



For example:



int x = 5, y = 6;


int z = x++ + y++; //it is unspecified whether x++ or y++ will be evaluated first.


Another example here.






Now the Standard in §5/4 says





  • 1) Between the previous and next sequence point a scalar object shall have its stored value modified at most once by the evaluation of an expression.



What does it mean?



Informally it means that between two sequence points a variable must not be modified more than once.
In an expression statement, the next sequence point is usually at the terminating semicolon, and the previous sequence point is at the end of the previous statement. An expression may also contain intermediate sequence points.



From the above sentence the following expressions invoke Undefined Behaviour:




i++ * ++i;   // UB, i is modified more than once btw two SPs
i = ++i; // UB, same as above
++i = 2; // UB, same as above
i = ++i + 1; // UB, same as above
++++++i; // UB, parsed as (++(++(++i)))

i = (i, ++i, ++i); // UB, there's no SP between `++i` (right most) and assignment to `i` (`i` is modified more than once btw two SPs)



But the following expressions are fine:



i = (i, ++i, 1) + 1; // well defined (AFAIK)
i = (++i, i++, i); // well defined
int j = i;
j = (++i, i++, j*i); // well defined







  • 2) Furthermore, the prior value shall be accessed only to determine the value to be stored.



What does it mean? It means if an object is written to within a full expression, any and all accesses to it within the same expression must be directly involved in the computation of the value to be written.



For example in i = i + 1 all the access of i (in L.H.S and in R.H.S) are directly involved in computation of the value to be written. So it is fine.



This rule effectively constrains legal expressions to those in which the accesses demonstrably precede the modification.




Example 1:



std::printf("%d %d", i,++i); // invokes Undefined Behaviour because of Rule no 2


Example 2:



a[i] = i++ // or a[++i] = i or a[i++] = ++i etc



is disallowed because one of the accesses of i (the one in a[i]) has nothing to do with the value which ends up being stored in i (which happens over in i++), and so there's no good way to define--either for our understanding or the compiler's--whether the access should take place before or after the incremented value is stored. So the behaviour is undefined.



Example 3 :



int x = i + i++ ;// Similar to above





Follow up answer for C++11 here.



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