Edit: The problem wasn't with my c++. The problem was with how I was calling the shared library in GameMaker Studio, which was why it wasn't working.
I'm trying to detect whether a file exists, and I've tried many methods over the internet and none of them seem to work. Here's an example:
double file_exists(char *filename)
{
std::ifstream infile(filename);
return infile.good();
}
I assume it will only work with text files. for example, this won't work:
file_exists("/usr/bin/gedit");
...because that is a Linux executable.
I want a means to check whether a file exists regardless of its file type.
On Windows, this can easily be achieved like so:
double file_exists(char* filename)
{
DWORD fileAtt = GetFileAttributesA(filename);
if(fileAtt == INVALID_FILE_ATTRIBUTES)
throw GetLastError();
return (bool)((fileAtt&FILE_ATTRIBUTE_DIRECTORY) == 0);
}
But I'm on Linux and I need an equivalent of the above snippet that will work on Linux.
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